ABOUT ME
Nat Broussard graduated from the University of Texas at Austin in Spring 2020 with honors. Broussard now holds a BS in Art and Entertainment Technology with a focus in Projection, Lighting, and Interactivity and a BA in Studio Art as well as a certificate in Design Strategies.
An artist and designer, Broussard is focused on creating immersive and interactive environments for visitors and viewers. They hope to take the skills they have acquired and apply it in a way that promotes interaction with the viewer and for a live audience.
WORK EXPERIENCE
April 2018 - May 2019
HISTORIAN
The University Theatre Guild
I Designed current logo being implemented across social media and marketing applications. I Create slideshows, calendars, and presentations and media for all meetings, and digitally document all UTG events as well as maintain the Instagram and other Social Media platforms. @texasUTG
May 2014 - August 2017
CAMP COUNSELOR
St. John Vianney Catholic Church
Oversaw the safety and interaction between the 9-12 girls groups (20-25 campers), provided first aid if necessary, led the campers on field trips every week, and organize activities. Head of the Arts and Crafts Department 2016. Lead Counselor 2016-2017.
May 2019 - August 2019
ELECTRICS SUMMER INTERN
The Alley Theatre, Houston, Texas
Electrics intern for the duration of the summer. Aided the Strike and setup up of two major shows (The Three Musketeers and The Murder On The Orient Express), Performed maintenance on the Neuhaus Theatre lights, and learned about various topics and skills within the Lighting Industry as an electrician and programmer.
January 2018 - Present
LIGHTING TECH / STAGEHAND
Hogg Memorial Auditorium
In-House Lighting Designer and technician for live events, performances and Competitions. I program and design for clients based on submitted lighting forms and create the desired look or effect. I update, alter, and maintain the Lighting Plot and Magic Sheet in Vectorworks and Lightwright Databases.
October 2018 - Present
PLAI LAB PROCTOR
School of Design and Creative Technologies
Proctor and Supervisor for the use of projectors, computers, intelligent lighting and other equipment used for teaching, practice, and experience. I answer students’ questions about Hog4PC, LightConverse and other miscellaneous media and facilitate the use of equipment.
SKILLS / PROGRAMS
HOG4PC
VECTORWORKS
DMX SYSTEMS
LIGHT CONVERSE
ADOBE CREATIVE CLOUD
TOUCH DESIGNER
DISGUISE (D3)
MIG/TIG WELDING
3D PRINTING
SENSE SCANNER
SLICER
GEOMAGIC
RHINO
CARPENTRY
Curriculum Vitae
SPRING 2019
CONCERT AND EVENT LIGHTING
Advancement on the Hog Console, connecting of devices, and use of Reaper and Timecode in Programming. "Exploration of the styles, tools, and techniques specific to concert and event lighting production in a variety of environments: large-scale music venue, corporate ballroom, outdoor stage and intimate club."
Softwares Used: Hog Console, Reaper, Hog4PC, Light Converse
SPRING 2019
VISUAL PROGRAMMING
Use Touch Designer to create and control visuals in real time and in reaction to another element.
"Continued exploration of dynamic, real-time visual computing toward the production of a large final project. Focuses on the inclusion of external device input/output and interaction with MIDI and OSC protocols for applications in interactive performance settings."
Softwares Used: Touch Designer, Python
SPRING 2019
DIGITAL FABRICATION
The exploration of the use of digital programs and 3D tools to create an art object or installation.
"Study of the artistic culture and techniques associated with digital visualization, three dimensional data acquisition, and various forms of digital fabrication including 3D printing, CnC Milling, and Laser Cutting"
Softwares Used: GeoMagic, Rhinoceros, Slicer, Laser Cutter, 4-Axis Mill, Lulzbot Taz 3D Printer, Vacuform
FALL 2018
DRAFTING LIGHTING AND MEDIA
The learning and advancement of the tools inside Vectorworks including the 3D modeling tools and Spotlight workspace.
"Study of the creation of Lighting and Projection Plots, Projection Cones, and 3 Dimensional Sets in Vectorworks."
Softwares Used: Vectorworks
FALL 2018
ENTERTAINMENT SYSTEMS DESIGN
Advancement on the Hog Console and connectivity between devices such as Qlab and Disguise (D3).
"Explores how lighting, projectors, and media are controlled over live entertainment networks. Introduces essential hardware and software components and how they communicate with one another to execute a variety of designs."
Softwares used: Hog Operating Systems, Hog4PC, Light Converse, QLab, Disguise (D3), OSC Messaging
Fall 2018
PRACTICAL SPECIAL EFFECTS
An exploration of the techniques and group process in order to achieve an end goal.
"Explores the application of practical skills to create an effect for the movie screen or live performance."